Team Member
Anna Goodwin – Project Coordinator/Lighting
Robyn Roach – Compositing Lead
Danci Shen – Look Dev/Virtual production
Bua Kanjanapongporn – Look Dev/ Lighting
Sheng Hao Wang – Modeling/Rigging/Animation
2/26
Hello, this is the eighth week of the SCAD x CATT x Harbor x ETC blog!
Based on the feedback on our progress on Tuesday, the mentors want more spider animations in our next edit iteration. So the first step is to figure out an animation sequence that fits the rest of the sequence, vibe-wise and aesthetically, and I started the process by pitching animation ideas to the team to see what would work at this current stage of our edit.


The first two ideas I came up with are having spiders crawl on our digital glasses, and the third one is putting glasses on our spider rig, which ends up having more funny vibes than the weirdness we are looking for.

After meeting up with the team, we settled on the first two ideas and decided not to go with the glasses-on-the-spider idea. Now that I have the direction on the new animation, I fire up Unreal and get started with the rigging and animation process.
2/28
For the first iteration of the animation, the team had mixed feelings about how it would fit into our current edit, so I made some modifications to see if it would fit better with our latest cut.
After modification, the team felt the spider on the glasses was too small and easily got lost in the scene, so we scrapped the crawling-on-glasses shots and went with a larger spider animation.
Aside from the new, larger spider animation, the team wants to modify the earlier spider animation sequence we had on top of the salt flat structure. Instead of using the salt flat structure, the team wants to swap it for our enlarged glasses.
Now that the spider animation is completed, I hand off the files to the team for integration and the final edit. GO GO TEAM!!!































































